"I-teach": Processo de Concepção de um Protótipo de Busca e Compartilhamento de Jogos Digitais para Ensino e Aprendizagem de Inglês
Resumo
This article presents the process of designing a prototype of search and sharing of digital games, directed to English teachers. The research was user-centred and carried out in two stages: a brainstorming session and prototyping of interfaces in which 20 teachers participated. The results culminated in the prototyping of a system of search and sharing of digital games for the teaching-learning of English constructed from the needs of the possible users. The system was designed and developed with the purpose of stimulating and facilitating the insertion of digital games in the pedagogical practices of those teachers aiming at the approximation of their practices to the reality of the current students.
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PDFDOI: https://doi.org/10.5753/cbie.wie.2017.568