Estudo comparativo de ambientes gamificados no auxílio à aprendizagem

Isolda Bezerra Pereira, Jucelio Santos, Pablo Suárez, Milena Nunes Alves de Sousa

Resumo


The objective of this paper is to perform a survey and comparison of gamma environments based on leaderboards that could be used as a motivational practice capable of impacting the resolution of exercises and, therefore, the learning process of the students. The method adopted in this investigation is an exploratory Survey, in which a questionnaire was applied aiming at an analysis by the researcher of the following environments: Kahoot, GoConqr, Busuu and Duolingo. As results, it was possible to perceive that, although there are some gamificado platforms that allow a learning to develop activities of any discipline, currently there are no tools that respond to all the requirements raised in an ideal way.

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DOI: https://doi.org/10.5753/cbie.wie.2019.1