Jogo Digital como Auxílio no Estudo da Matemática: Um Estudo de Caso com Estudantes do Ensino Fundamental I

Pedro Macêdo, Mirele Moutinho, Wylliams Santos

Resumo


Context: Studies present a concern regarding the process of teaching and learning Maths in Elementary School. Objective: This work aims to develop and apply an educational game as a complement to the activities studied in the classroom by primary school students. Method: A case study was conducted to verify the use of technology in school settings. Results: As results of this study, it was possible to realize a great acceptance of the Pizzaria Dividendo game by the students and increase in the school performance. Conclusion: The game is a complementary tool to the teaching-learning process, since it influences the student's motivation and performance.

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DOI: https://doi.org/10.5753/cbie.wie.2017.548