Design and Implementation of an Educational Game Considering Issues for Visually Impaired People Inclusion

Luiz Valério Neto, Joice Otsuka

Resumo


In recent years there has been an increase in researches focusing on the effectiveness of using videogames as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the increase the development of educational games. However, these games are mostly visual and not accessible to people with some type of visual impairment. This article aims to describe the design, implementation and evaluation of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.

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DOI: https://doi.org/10.5753/cbie.wcbie.2019.1113

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