Design Participativo no Ensino Médio: Desenvolvimento de um Jogo Auxiliar ao Processo de Ensino
Resumo
Considering the importance of the evaluation of the level of abstraction achieved in the educational process, different methodologies have been studied to maximize the effectiveness of the data to be verified, such as the use of methodologies such as gamification to improve this process. The following article describes the process of creating an educational game using participatory design techniques in order to improve the functioning of the application, generating solutions that meet the needs of the end user. In this way, it is observed with the practical application, different improvements to be made for a better performance of the platform and a significant improvement in the response obtained after the first application, which allows to conclude the satisfactory of the processes used as well as the effectiveness of the developed tool.
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PDFDOI: https://doi.org/10.5753/cbie.wcbie.2017.1324
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