Uma Experiência no Ensino de Padrões de Projeto Utilizando Jogo no Processo de Ensino-Aprendizagem
Resumo
This paper aims at the teaching-learning process of Design Patterns through a video game development used for two different groups of third grade students. It describes how the Design Patterns can be applied in a racing game and how the students of both classes perceived and evaluated the learning process.
Texto completo:
PDFDOI: https://doi.org/10.5753/cbie.wcbie.2016.1218
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