XP & Skills: gamificando o processo de ensino de introdução a programação

André Brito, Charles Madeira

Resumo


Introductory programming classes usually present high levels of retention and evasion. This paper explores the use of a gamified process to address the motivation issue of students in these classes. A conceptual model based on Werbach framework and the Design-thinking methodology is proposed, with a description of the phases developed in the project (immersion, ideation and prototyping). The results gathered from the execution of the methodology in a real class demonstrate its potential and give us leads to areas of improvement.

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DOI: https://doi.org/10.5753/cbie.wcbie.2015.1124

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