Laguna – Aprendendo sobre a Guerra do Paraguai com jogo educativo
Resumo
Resumo: Laguna é a primeira versão de um jogo educativo que pretende auxiliar no estudo de um dos episódios da Guerra do Paraguai, a retirada da Laguna. O objetivo final é construir um jogo que conte os principais fatos e acontecimentos da Guerra do Paraguai, uma das batalhas mais marcantes da História do Brasil. Nessa proposta, apresentamos a primeira etapa do jogo, que aborda especificamente a retirada da Laguna, episódio ocorrido no território do atual estado de Mato Grosso do Sul. Este trabalho descreve o processo de elaboração do jogo, baseado nas premissas do construtivismo, com detalhes de implementação que aliam o processo de aprendizagem dos fatos históricos com o enredo do jogo.
Abstract: Laguna is the first version of an educational game that it intends to aid the study of one of the episodes of the War of Paraguay, the Laguna retreat. The final objective is to build a game to show the main facts and events of the War of Paraguay, one of the most important battles of the History of Brazil. In this proposal, we presented the first stage of the game, that it specifically narrates the Laguna retreat, episode happened in the territory of the current state of Mato Grosso do Sul. This work describes the process of elaboration of the game, based on the constructivism, with implementation details that ally the process of learning of the historical facts with the plot of the game.
Abstract: Laguna is the first version of an educational game that it intends to aid the study of one of the episodes of the War of Paraguay, the Laguna retreat. The final objective is to build a game to show the main facts and events of the War of Paraguay, one of the most important battles of the History of Brazil. In this proposal, we presented the first stage of the game, that it specifically narrates the Laguna retreat, episode happened in the territory of the current state of Mato Grosso do Sul. This work describes the process of elaboration of the game, based on the constructivism, with implementation details that ally the process of learning of the historical facts with the plot of the game.
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PDFDOI: https://doi.org/10.5753/cbie.wie.2007.%25p