EcosAR: simulador de ecossistemas utilizando realidade aumentada

Rodrigo Pereira, Dalton Reis, Roberta Andressa Pereira, Mauricio Lopes

Resumo


Abstract: This paper presents EcosAR, an application that aims to simulate ecosystems using the technologies of Augmented Reality and Tangible User Interfaces. The activity of simulating ecosystems using these technologies enables the user to observe and control natural phenomena such as water cycle, tree life cycle, wind and temperature. The application was developed using the Unity graphics engine and the Vuforia library. Functional tests were carried out as well as an activity with academics from the Biological Sciences course, who answered a survey. The results indicated the feasibility of applying these technologies in the simulation of ecosystems, as well as identified possibilities of improvements in the application.

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DOI: https://doi.org/10.5753/cbie.wie.2019.550