Contribuições do Software Scratch para Aprendizagem de Crianças com Deficiência Intelectual

Herik Zednik, Olga Takinami, Ronald Brasil, Selma Bessa Sales, Sibere Araujo

Resumo


The objective of this work is to report an experience with game development through the Scratch program as a didactic strategy to enhance the learning of children with intellectual disabilities (DI) who attend the Specialized Educational Assistance room. During the experiment, we sought to develop attention, concentration, perception, fine and broad motor coordination through personalized games to the students' specific needs. The experience has brought positive results, which lead to infer that the use of games contributes to the development of learning of children with ID. Qualitative analysis has also shown that games can have a positive emotional impact on students by favoring fun, engaging and dynamic activities.

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DOI: https://doi.org/10.5753/cbie.wie.2019.394