Ambientes Interativos e Colaborativos baseados em Realidade Aumentada aplicados à Educação
Resumo
Resumo: Este trabalho apresenta uma arquitetura para distribuição de ambientes virtuais de Realidade Aumentada como ferramenta de apoio a projetos de ensino. Assim, para a construção do protótipo de software, a interface de Realidade Aumentada está baseada em um estudo de caso que representa uma área específica do conhecimento, neste caso, a fisiologia vegetal. Desta forma, é criada uma interface de Realidade Aumentada que possibilita a interação do usuário com o ambiente virtual por meio de menus de interação e também por meio de marcadores. Esta interface é integrada a uma camada de distribuição. Assim, a camada de distribuição é implementada seguindo a metodologia cliente/servidor baseada em objetos.
Abstract: This work presents an architecture for distribution of virtual environments in Augmented Reality as a tool to support projects in education. Thus, for the creation of the software prototype, the interface of Augmented Reality is based on a study case that represents a specific area of knowledge, in this case the plant physiology. Thus was created an interface of Augmented Reality that enables user interaction with the virtual environment through menus for interaction and also by means of labels. This interface is integrated with a layer of distribution. Thus, the layer of distribution was implemented following the methodology client / server-based objects. With the implementation, the interactions made in an environment are replicated for other environments and vice versa, thereby generating a strong system applicable to education as it can provide multiple views of virtual objects on the real objects.
Abstract: This work presents an architecture for distribution of virtual environments in Augmented Reality as a tool to support projects in education. Thus, for the creation of the software prototype, the interface of Augmented Reality is based on a study case that represents a specific area of knowledge, in this case the plant physiology. Thus was created an interface of Augmented Reality that enables user interaction with the virtual environment through menus for interaction and also by means of labels. This interface is integrated with a layer of distribution. Thus, the layer of distribution was implemented following the methodology client / server-based objects. With the implementation, the interactions made in an environment are replicated for other environments and vice versa, thereby generating a strong system applicable to education as it can provide multiple views of virtual objects on the real objects.