A representação de conceitos educacionais interdisciplinares no projeto criativo de um game inteligente

Raquel Machado, Claudia Motta, Luis Felipe Fernandes

Resumo


Given a context in which Neuroscience and Education form a triad with technology seeking to provide more effective and ludified learning processes, this article presents results of the creative project of a game drive of narrative discourse and emphasizes the importance of the study of Metaphors and Semiotics for representation of concepts during the construction of an interface.

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DOI: https://doi.org/10.5753/cbie.sbie.2018.825