Avaliação da Aplicação de Jogos no Ensino de Programação: Uma Experiência Em Uma Disciplina Introdutória
Resumo
This work describes an evaluation of the use of serious games as a methodology for teaching programming concepts in an introdutory subject to programming. Six games were used in this discipline. These games were evaluated in a qualitative study, which was conducted with students of the subject, based on the games evaluation model Meega+. The results showed that the participants of the study found that the games helped them learn concepts of the subject.
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PDFDOI: https://doi.org/10.5753/cbie.sbie.2018.515