Avaliação da Aplicação de Jogos no Ensino de Programação: Uma Experiência Em Uma Disciplina Introdutória

Paulo Renato Conceição Mendes, Pedro Vinícius Almeida de Freitas, Kássio Romulo Lima Sousa, Carlos Soares Neto

Resumo


This work describes an evaluation of the use of serious games as a methodology for teaching programming concepts in an introdutory subject to programming. Six games were used in this discipline. These games were evaluated in a qualitative study, which was conducted with students of the subject, based on the games evaluation model Meega+. The results showed that the participants of the study found that the games helped them learn concepts of the subject.

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DOI: https://doi.org/10.5753/cbie.sbie.2018.515