Evaluating the effectiveness of educational games: a digital game-based approach to teach programming concepts for kindergarteners

Tancicleide Gomes, Maria Fernanda Castro, Andreza Alencar

Resumo


The development of computational thinking since primary education has been defended over the last few years. In this context, the present work sought to evaluate the effectiveness of educational games through a teaching experience based on digital programming games for children. Finally, these games are evaluated by usability heuristics adapted to educational software. Obtained results indicate the learning of some concepts in a satisfactory way, however few relevant artifacts are pointed out to support the programming teaching in this age group, besides difÔculties in the use experience.

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DOI: https://doi.org/10.5753/cbie.sbie.2017.574