Especificando um Modelo de Time para o Desenvolvimento Colaborativo de Jogos Educativos
Resumo
Resumo: Este artigo tem como objetivo propor um modelo de time para o desenvolvimento colaborativo de jogos educativos, especificando papéis para os indivíduos envolvidos no ciclo de vida deste tipo de software e estabelecendo responsabilidades bem-definidas para cada papel. Tal modelo de time visa combater limitações conhecidas de jogos educativos, como a falta de envolvimento do usuário final. Além de papéis e responsabilidades, o modelo especifica artefatos, áreas funcionais e princípios para enriquecer as atuais metodologias de desenvolvimento de software na produção de jogos educativos. Um jogo do tipo “perguntas e respostas” é apresentado, como um estudo de caso, de modo a ilustrar e validar o modelo proposto.
Abstract: This paper presents a team model for collaborative educative game development processes. It specifies roles to the individuals involved in such kind of software lifecycle and establishes well-defined responsibilities to each one of them. The proposed model intends to avoid some already known limitations of educative games, such as the lack of involvement of the final user. Besides roles and responsibilities, the proposed team model specifies artifacts, functional areas and principles to enhance common software development methodologies in the process of creating educative games. A quiz game is also presented, as a case study, in order to illustrate and validate the proposed idea.
Abstract: This paper presents a team model for collaborative educative game development processes. It specifies roles to the individuals involved in such kind of software lifecycle and establishes well-defined responsibilities to each one of them. The proposed model intends to avoid some already known limitations of educative games, such as the lack of involvement of the final user. Besides roles and responsibilities, the proposed team model specifies artifacts, functional areas and principles to enhance common software development methodologies in the process of creating educative games. A quiz game is also presented, as a case study, in order to illustrate and validate the proposed idea.
Texto completo:
PDFDOI: https://doi.org/10.5753/cbie.sbie.2003.673-682