O PAPEL DE UM AMBIENTE COMPUTACIONAL DE ENSINO NA MODELAGEM DE CONCEPÇÕES DOS ALUNOS: O CASO DA SIMETRIA ORTOGONAL
Resumo
Resumo: O objetivo deste artigo é apresentar uma modelagem didática e computacional de decisões didáticas. Para isto, escolhemos a plataforma de ensino à distância Baghera, na qual os alunos podem interagir com “agentes humanos” e “artificiais”. Focalizamos, particularmente, a modelagem de decisões a serem usadas pelo agente tutor. Para isto, utilizaremos o quadro teórico do modelo cK¢ (concepção, conhecimento e conceito). O artigo está organizado da seguinte maneira. Primeiramente, apresentamos uma breve descrição do modelo cK¢ e de Baghera. Em seguida, um exemplo de como Baghera analisa as soluções dos estudantes e os tipos de informações que são produzidas por esta análise. Finalmente, realizamos uma análise a priori de algumas decisões didáticas que podem ser tomadas a partir dessas informações e algumas estratégias para a introdução de agentes de decisões didáticas na plataforma Baghera.
Abstract: This paper aims to present both educational and computational modelling of teaching decisions. A distance-learning environment, called Baghera, in which students may interact with "human agents" and "artificial agents" is presented. This paper focus on modelling teaching decisions to be used by the tutor agent. The educational framework of our work is given by the cK¢ model (conception, knowledge and concept). This article is organized as follows. First of all, we present a brief description of Baghera learning environment. Next, we show an example of how Baghera analyses students' solutions and which kind of information is produced by such analysis. Then, a focus on teaching decisions that Baghera could take based on the analyses of students' solutions. Finally, some strategies that could be incorporated to the tutor agent in order to improve its behaviour inside Baghera environment are presented.
Abstract: This paper aims to present both educational and computational modelling of teaching decisions. A distance-learning environment, called Baghera, in which students may interact with "human agents" and "artificial agents" is presented. This paper focus on modelling teaching decisions to be used by the tutor agent. The educational framework of our work is given by the cK¢ model (conception, knowledge and concept). This article is organized as follows. First of all, we present a brief description of Baghera learning environment. Next, we show an example of how Baghera analyses students' solutions and which kind of information is produced by such analysis. Then, a focus on teaching decisions that Baghera could take based on the analyses of students' solutions. Finally, some strategies that could be incorporated to the tutor agent in order to improve its behaviour inside Baghera environment are presented.
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PDFDOI: https://doi.org/10.5753/cbie.sbie.2003.107-116