JLearningServices: Um Framework para Serviços Síncronos em Ambientes para EAD
Resumo
Resumo: A Internet popularizou a utilização de serviços de comunicação síncrona, sendo que muitos destes estão sendo utilizados como ferramentas de comunicação em ambientes para educação baseada na Web. Em virtude do campo educacional ser muito dinâmico, torna-se necessário a utilização de tecnologias de Engenharia de Software para a prototipação e geração rápida de sistemas computacionais. JLearningServices utiliza a tecnologia de Frameworks para a geração de serviços síncronos para comunicação um-para-um, um-para-muitos e muitos-para-muitos, dirigidos a ambiente virtuais de aprendizagem baseados na Web. JLearningServices utiliza um conjunto de Design Patterns em seu modelo de forma a proporcionar uma melhor representação dos seus vários hot-spots e frozen-spots.
Abstract: Internet popularized the use of synchronous communication services. Many of these services are being used in Web-based education environments. Education area is very dynamic, so the use of Software Engineering technologies becomes necessary for fast prototype development and computer systems generation. This paper presents the development of an educational Framework called JLearningServices. This tool must provide sinchronous services generation for one-to-one, one-to-many and many-to-many communication in distance learning, applying Frameworks technology. Design Patterns are used in the prototype design to provide a better representation of its hot-spots and frozen-spots.
Abstract: Internet popularized the use of synchronous communication services. Many of these services are being used in Web-based education environments. Education area is very dynamic, so the use of Software Engineering technologies becomes necessary for fast prototype development and computer systems generation. This paper presents the development of an educational Framework called JLearningServices. This tool must provide sinchronous services generation for one-to-one, one-to-many and many-to-many communication in distance learning, applying Frameworks technology. Design Patterns are used in the prototype design to provide a better representation of its hot-spots and frozen-spots.
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PDFDOI: https://doi.org/10.5753/cbie.sbie.2001.184-192