O desenvolvimento de games como metodologia de ensino-aprendizagem e estratégia para promover o protagonismo juvenil

Ana Cavadas, Raquel Machado Fernandes, Leniah Teixeira, Claudia Motta, Carla Marques, Carlo Oliveira

Resumo


This article presents an experience of using a neuropedagogical strategy for the development of intelligent games as a learning tool, aiming to promote the cognitive and social development of areas of great social vulnerability through the use of Digital Information and Communication Technologies. Students, by appropriating technology, become multipliers of the processes they experience, spreading computational thinking and metacognition.

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DOI: https://doi.org/10.5753/cbie.sbie.2019.853