Avaliação do impacto de ambientes gamificados no processo de ensino-aprendizagem de programação de computadores: uma comparação entre elementos monousuário e multiusuário

Fabrício Ribeiro, Bruno Merlin, Heleno Fülber

Resumo


Because of the notorious difficulty of students to abstract programming concepts, there are studies that have the objective of investigating solutions to this problem. One of the alternatives proposed is gamification. The elements of gambling environments based on digital games can be classified as single user and multiuser. This study aims to evaluate the impact of gamma environments in the teaching-learning process of computer programming through the comparison between the single-user and multiuser elements. The increase in student engagement after the insertion of multiuser elements in the gamut environment is one of the observed results.

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DOI: https://doi.org/10.5753/cbie.sbie.2019.803