SchoolG: Uma ferramenta computacional voltada para o auxílio no ensino de Geografia no 5o. Ano do Ensino Fundamenta

Jonycássio Almondes, Francisco Imperes Filho, Alan Rafael Ferreira dos Santos, Ismael de Leal, Vinicius Machado

Resumo


This work describes the development and usability testing of the Scho- olG educational game. It aims to assist students and teachers in the teaching-learning process of the discipline Geography of the 5th year of Elementary School. The software usability tests were carried out in elementary schools, through online questionnaires answered by users. The game achieved good results in terms of usability and Human Computer Interaction (IHC), reaching 92.68% and 100% averages of acceptance percentages for students and teachers respectively. Through the results achieved, the game proved to be promising as an auxiliary tool for the teaching-learning of the discipline Geography within the context of Elementary

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DOI: https://doi.org/10.5753/cbie.sbie.2019.783