Investigating Video Classes Formats for Teaching Digital Game Programming in High School

Thiago Reis Silva, Alan Santana, Eduardo Aranha

Resumo


[Context] In this study we conducted a controlled experiment comparing two formats of digital game programming teaching classes - Virtual Tutor Format (VTF) and Videotaped Record Format (FVG). [Objective] This paper compares the influence of these digital game programming teaching formats. [Method] was conducted a controlled experiment with 20 students of the first year of high school, using the experimental plan Quadrado Latino. [Results] Although both formats proved adequate in the process of learning digital game programming, VTF obtained the best results, being the preferred format for 70% of the participating students. [Conclusions] The results suggest that the use of VTF is promising for the acquisition of digital game programming skills when programmers have little or no practical programming experience.

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DOI: https://doi.org/10.5753/cbie.sbie.2019.753