Jogo Digital Educacional como Ferramenta de Auxílio na Conscientização e Prevenção às Drogas

Igor Pereira de Almeida, Joselice Lima, Luciana Oliveira Melo, Edlaine Rodrigues Nunes, Willian Renan Rodrigues Gonçalves, Danilo Magalhães Nunes

Resumo


Given the current interests of a generation of connected youth and teens, Generation Z has a great ally in drug prevention as educational digital games, since one of the main interests of this generation is games. It is feasible that the implementation of technological and educational solutions in the process of preventing the use of licit and / or illicit drugs, have as main objective to demonstrate the educational digital game Exterminating Drugs which portrays such daily situation.

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