Camada de Interoperabilidade entre o Ambiente de Aprendizagem TIDIA-Ae e Ambientes Virtuais Tridimensionais
Resumo
Resumo: O uso de sistemas de gest˜ao de aprendizagem e conteúdo (LCMS) é cada vez mais comum e necessário tanto na educação a distância quanto na presencial. Tais sistemas, no entanto, não costumam explorar formas inovadoras de interação, como os ambientes tridimensionais, que seriam mais envolventes e atraentes para jovens e adultos que estejam habituados à linguagem dos videogames. Este artigo propõe uma camada de interoperabilidade entre um LCMS específico, o Ae (LCMS do projeto TIDIA-Ae da FAPESP), e mundos virtuais, permitindo a criação de uma interface tridimensional alternativa para interação dos estudantes com o LCMS. Tal camada de interoperabilidade é aplicada em uma interface tridimensional denominada Ae-3D, que possibilita a interação, via ambiente Second Life, com o ambiente de aprendizagem Ae.
Abstract: The use of Learning and Content Management System (LCMS) is becoming common and necessary in e-learning and in traditional learning environments. However, such systems rarely explore innovative interaction forms, as the use of three-dimensional worlds, which are, in general, more attractive for teenagers and adults, since they are used to the language of videogames. An interoperability layer between a specific LCMS and virtual worlds is proposed, allowing the creation of an alternative three-dimensional interface for interaction of the students with the LCMS.The interoperability layer is applied to a tridimensional interface implemented in Second Life. The interface is called Ae-3D and it integrates Second Life and Ae environments.
Abstract: The use of Learning and Content Management System (LCMS) is becoming common and necessary in e-learning and in traditional learning environments. However, such systems rarely explore innovative interaction forms, as the use of three-dimensional worlds, which are, in general, more attractive for teenagers and adults, since they are used to the language of videogames. An interoperability layer between a specific LCMS and virtual worlds is proposed, allowing the creation of an alternative three-dimensional interface for interaction of the students with the LCMS.The interoperability layer is applied to a tridimensional interface implemented in Second Life. The interface is called Ae-3D and it integrates Second Life and Ae environments.
Texto completo:
PDFDOI: https://doi.org/10.5753/cbie.wie.2009.1595-1604